Monster Legends Competitive Wiki
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This knight has the most old-fashioned gallantry but his equipment and armor are all high-tech. He is a warrior of Light, devoted to protecting the defenseless and the innocent.

Role: Tank

Overview

Ahran is a tank whose main gimmicks are to Taunt, lower his damage intake, counterattacks with a 100% Damage Mirror, and Shields to stall enemies before they can eliminate your allies.However, his stats make him pretty much terrible to use on your team.

Pros:

  • Decent trait
  • Multiple self-support skills
  • Mostly low cooldowns
  • Good relic slots
  • Has a decent spammable move
  • Access to Damage Mirror

Cons:

  • Terrible stats
  • God-awful life for a Tank
  • Outclassed by newer Tanks
  • Moderate stamina costs
  • High Cooldown on Self Support skills

Recommended Moveset

Ferrus Before His Diet

  • Deity Taunt (60 Special dmg + Self Taunt, 31s, 1 CD)
  • Celestial Power (Self 30% Shield + Double Damage, 27s, 3 CD)
  • Strength Siphoned (45 Special dmg + Damage Reduction, 28s, 0 CD)
  • Reap What You Sowed (Self 75% Damage Mirror, 25s, 3 CD)

Recommended Runes: 2 Life, 1 Team Speed; 2 Team Speed 1 Life; 3 Team Speed

Recommended Relics: Wangzhou's Shield, Hiroim's Shield; Eeltron's Mask, Wattz's Mask

Counters

  • Metal attackers, like Uther the Valiant, can take down Ahran kinda easily.
  • Easily denied by anything other than Possession.
  • PER Users can remove his self-buffs.
  • Easy target for torture, the major fear of Tanks.
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