Ouros is a giant mountain that is so big, it takes a lot of time to destroy it. Climbing Ouros sure is one heck of a challenge, even with an equipped team.
You can prepare your team to face many top tier treats, but no one is ready to face Ouros. He is extremely dangerous to face, perhaps the most dangerous monster in the entire game along with the other SS ranks. He is by far the biggest treat to face in Team Wars as Nothing is going to stop him. Sure, Brontes might be able to mega stun him, but in the end, Ouros will still survive the incoming moves with such an high HP and he might get his special move to OHKO everyone on the field. His speed, while bad, is actually good in this case, because the deadly set up of Everest + Cho Oyu is going to last longer, making this monster a way bigger treat. He can heal the damage back and inflict serious damage. Ouros is weak to Dark, but because he has such a good HP and the fact that he can doublei it as well as returning all damage received makes him able to counter them. His utility in team wars doesn't stop here as he is immune to both stun and freeze, being able to tank the hits and especially the ones that usually stun or freeze. He can be possessed, but he doesn't care as he can just set up Everest or Cho Oyu to bypass this. He can also shield himself and inflict more damage than you think. Finally, Ouros also has the pressure that each time he got a turn, he might get his special move to finish you off in a blink. Very scary monster, very dangerous, very strong, very helpful in team wars. These are more than enough for Ouros to get the SS rank.
- Ouros has tons of life and a good amount of damage.
- He has great support move.
- He has little to no trouble taking out VoltiaK.
- He can heal and shield himself.
- His special move may OHKO his allies, which is extremely important to the game.
- His unique trait gives him immunity to both stun and quicksand!
- He is very slow.
- He never inflicts negative status effects to his foes, except if you use Elbrus...but nobody use that crappy move.
- He is weak to stun, freeze, burning, and possession.
- Cho Oyu
- 3 Life Runes
This Ouros takes hits and retaliates with Cho Oyu. He also protects his allies by using Everest. These two combined make Ouros such a treat, that is kinda incredible. On top of that, Manaslu heals Ouros over time. The last move is just filler. Dhaulagiri deals big Earth damage to one target while K2 deals less, but it deals it to all foes, depends on your taste.
- 3 Life Runes
By using a shield, Ouros would make poor use of Cho Oyu. So Lhotse is used instead on this set in order to make him bigger. If the shield runs out, use Parbat in order to get another shield, even bigger this time! Manaslu recovers HP over time. Make sure Everest is always used once you can, because the main goal of this Ouros is to take the hits while his allies kill.
You Shall not Pass!
- Everest/Cho Oyu
- 2 Life Runes, 1 Power Rune
This time, Ouros uses more of his high power and deals more damage than usual on its own. Manaslu is, as always, there to heal. Dhaulagiri deals a good amount of damage while Lhotse gives a shield to take hits better. K2 deals damage to all foes and the last move is either Everest or Cho Oyu, depending on what you like more: protecting allies with a ridiculous amount of health or return damage received in order to deal even more damage.
Ouros does have a problem with instant death. If you have any, try that. Layth is fantastic at this. Just make sure his allies can't heal the negative effects. Dark moves are strong, but avoid using them when he got Cho Oyu. If everything fails, burn, poison, bleed and nightmares do work well to bring him down as he got tons of health, making him lose more health.