Ding, dong, your time has come. Ding, dong, you’ve been warned. Ding, dong, The Ringer is here. Ding, dong, now you’ll disappear.
Role: Curser
Overview
The Ringer is about as bad on the battlefield as he looks. The only good things about him are his access to 4 negative effects and a Staff relic slot. Nightmares and Bleed can deal damage over time, and Bleed can reduce damage while Nightmares can reduce stamina. Slow can be somewhat useful in situations where there are high-speed monsters, and Blind can make your enemies extremely pissed. However, other than that, he sucks terribly. Trap is disgustingly cringe for his role, as Cursers don't need Traps. While Slumster's Trap exists, The Ringer can't equip it for he is a Legendary (only Mythics can equip Obsidian Relics), making the relic slot basically useless. His Trait is almost as garbage as Gortex, making it so that he gains 15 stamina every time he gets hit with a weak attack. However, there are two problems with this:
- His Health is so bad that even when hit by weak attacks, he'll die
- Attuned is outclassed severely by Super Attuned, which still isn't that good
As a Curser, he's supposed to have a wide variety of negative effects. However, only being able to apply 2 mediocre Tortures, one somewhat useful Effect that's walled against with Blind Immunity and the large amounts of NER In the meta, and one status effect that does basically nothing doesn't help him very much. And finally, his stats are so bad that even with his somewhat-high damaging moves, he'll do very little amounts of damage. His Speed makes it so that he'll basically never have a turn, and his Life guarantees it that he'll get One-Turn-Killed by any Legendary above the A+ tier. Overall, The Ringer is a terrible Curser with only one actually useful negative effect that will get basically insta-PER'd, terrible stats, and a god-awful trait. He's basically a waste of a team slot and should only be used for book collecting and filling multiple Legends Pass challenges at once.
Pros:
- Access to 4 negative effects
- Great relic slot in Staff
- Has a spammable 50 damage move
Cons:
- Horrid trait, stats and movepool
- Trap is horribly cringe for his role
- High cooldowns on his best moves, including a 4 CD on Death Knell, which isn't even that good of a move anyways
Recommended Moveset
Fuck ya life! Ding Dong
- Blinding Buzz (40 Special dmg + Blind, 26s, 2 CD)
- Carillon / Tocsin (Carillon for 50 Special dmg, 28s, 0 CD) / (Tocsin for 40 Special dmg + Slow, 27s, 1 CD)
- Dismal Chime (AoE 30 Dark dmg + Nightmares, 32s, 3 CD)
- Death Knell (AoE 30 Dark dmg + Bleed, 31s. 4 CD)
Recommended Runes: 3 Team Speed; 2 Team Speed, 1 Speed
Recommended Relics: Pumpseed's Staff, Oblation Staff; Nabuline's Trap, Taiga Trap, Mantis Claws Trap, Ruby Trap
Counters
- Any Light attackers, such as Wyrmlad and Kronxian Guard, can take down this fat chungus with ease.
- He is easily denied by literally anything. So any denier such as Korruptus, Yntec, Nabuline, Volthar, Warmaster Thalassa, or Tempest can easily make work of this copykitten knockoff.
- Monsters with NER will clean all his work. Hornet and Nikasia are great examples, being able to apply numerous other effects as well.
Trivia
- When The Ringer was very first released, Death Knell was bugged to have the same effects as his special skill Sonic Boom (AoE 70 Dark dmg + Stun). This was quickly "fixed" to apply the intended Bleed effect, however it still dealt 70 damage. Years later it was finally corrected to its current state.